Sculptures
Yoda
My approach on Yoda from Starwars. I created a few Brushes to make the sculpting of the wrinkles faster.
Merz ZBrush
Portrait of Hans Rudolf Merz (member of the Swiss Federal Council).
Old Man
Another anatomy study. This time a random old man's face. Just because sculpting wrinkles is so much fun...
Creatures
Alien ZBrush
Alien creature based on a Bio Shock concept modeled in Maya, detailed in ZBrush.
Female Anatomy
Female anatomy study, base mesh done in Softimage.
VFS Demoreel
Demoreel Shot 1
Demoreel Shot 3
Demoreel Shot 4

Demoreel Shot 5
Demoreel Shot 6
Demoreel Shot Rig

Some still images of my VFS demo reel.
Modeling: Softimage, ZBrush; Texturing: Photoshop, BodyPaint3D; Rendering: MentalRay; Compositing: After Effects
Short note about the rig: Legs and arms have an IK/FK switch. The face is rigged with curves. No secondary shapes are used. I used expressions on bones, points and curves to keep the volume.

Various Work
Ubisoft
A game environment created in 3dsMax. The scene contains 18000 triangles. The complete project took six days, including concept, modeling, texturing and lighting.
Mole Gun
Mole gun (Concept by Josh Nizzi) modeled in Softimage. It has some challenging shapes and was a good hard-surface modeling exercise.
Demoreel Clara
Lighting and shading of Clara Tung's animation reel. To watch the full version go to Clara's website: www.claratung.com